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Morrowind Beast Race Boots

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  1. Because im a khajiit, and i cant wear full helmets or boots and my walking looks weird. There's an animation mod for the running/walk for beast races. There was a mod that added open helmet versions of each helmet. And there was a mod that let you turn any boots into leggings for beast races.
  2. Adul and the Wonderful Leggings for Beast Races! After some years and deciding to finally do a full armor run for my beloved Argonians in Morrowind, I caved in and decided to simply try to find a Beast Race mod that gave me something simple and not too lore breaking in the realm of Boots.
  1. Morrowind Beast Race Boots Men
  2. Morrowind Race Mods
The UESPWiki – Your source for The Elder Scrolls since 1995
Beast
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Skill: Unarmored
Governing Attribute:
Speed
Specialization:
Magic
Increase:
Hit By Opponent: +1.0

The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).

Boots for beasts? I have recently started a new khajiit and totally forgot about beast races armor limitations. I am looking for a mod called beasts for boots which apparently lets me wear boots or at least attain said boots stats.

Character Creation[edit]

The following races receive bonuses to their Unarmored skill:

  • +5 bonus: Argonian

The following classes have Unarmored as a Major skill:

  • Acrobat, Monk

The following classes have Unarmored as a Minor skill:

Morrowind Beast Race Boots Men

  • Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter

Trainers[edit]

Main article: Unarmored Trainers

The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70).

Books[edit]

The following books will increase your Unarmored skill:

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Jump to: navigation, search
Skill: Unarmored
Governing Attribute:
Speed
Specialization:
Magic
Increase:
Hit By Opponent: +1.0

The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).

Boots for beasts? I have recently started a new khajiit and totally forgot about beast races armor limitations. I am looking for a mod called beasts for boots which apparently lets me wear boots or at least attain said boots stats.

Character Creation[edit]

The following races receive bonuses to their Unarmored skill:

  • +5 bonus: Argonian

The following classes have Unarmored as a Major skill:

  • Acrobat, Monk

The following classes have Unarmored as a Minor skill:

Morrowind Beast Race Boots Men

  • Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter

Trainers[edit]

Main article: Unarmored Trainers

The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70).

Books[edit]

The following books will increase your Unarmored skill:

Factions[edit]

The following factions include Unarmored as one of their favored skills:

Notes[edit]

  • When mastered, unarmored gives an armor rating of 65. This is significantly less than what equal skill in light, medium or heavy armor can give while wearing a good set of armor. You don't need to worry about encumbrance or armor condition, but since armor can be worn with clothes (except for gloves and shoes), you will have less equipment available for enchanting. All in all, this is not the greatest skill for a power gamer, but remains useful as backup or for someone who likes to stay partially naked.
  • Consider raising your Unarmored Skill above 100 with some constant effect enchantments of Fortify Skill, to reach a much higher AR. This is because the armor rating for Unarmored is Unarmored skill level2 × 0.0065 for each body part, and thus fortifying Unarmored to 200 (100 point spell from the basic max of 100) results in an armor rating of 260, comparable to Daedric.
  • It may be advantageous to train your Unarmored skill if you are playing as a Beast race (especially Argonians, as they are the only race that receives a bonus to the Unarmored skill), since they are restricted from wearing a full faced helmet or boots.

Bugs[edit]

  • Also worth noting is that the unarmored skill has no effect unless you are wearing at least one piece of armor. If you are completely unarmored, the game treats your armor rating as zero, not the value that is shown in the inventory window. Bound Gloves for example would work to counter the bug.
    • This bug is fixed by the Morrowind Code Patch.
    • This bug appears to only affect the player character, not unarmored NPCs, including followers.
Combat
Armorer •Athletics •Axe •Block •Blunt Weapon •Heavy Armor •Long Blade •Medium Armor •Spear
Magic
Alchemy •Alteration •Conjuration •Destruction •Enchant •Illusion •Mysticism •Restoration •Unarmored
Stealth
Acrobatics •Hand-to-hand •Light Armor •Marksman •Mercantile •Security •Short Blade •Sneak •Speechcraft
Retrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Unarmored&oldid=1851707'
The UESPWiki – Your source for The Elder Scrolls since 1995
< Morrowind: Items(Redirected from Morrowind:Imperial Belt)

Below is general information on clothing (including jewelry, excluding armor) in Morrowind, followed by a list of all base, unenchanted clothing items in the main game (see also Tribunal:Base Clothing and Bloodmoon:Base Clothing for such items provided by the expansions).

Enchant Point Values
The Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The Construction Set uses these values times ten for increased precision.
Gold-to-Enchant Ratio
As a rule of thumb, the gold value of clothing is twice its Enchant points. Exceptions are the Imperial Templar Belt and Gondolier Shirt (underpriced for their enchantability, which is slightly above Expensive level), and the Imperial Belt, Indoril Belt, Imperial Skirt, and Imperial Templar Skirt (all over-priced, with 0.5 enchantment points, which should have translated to a value of 1 septim).
Gender Neutrality
Most clothing, like armor, in the game can be worn by either gender, though the meshes of some are clearly designed for one gender or the other and will look funny if not on the right one (e.g. the red and black common shirt looks distorted on a woman). Some of the items have highly distinct meshes for each gender; for example, a shirt that visibly is a shirt–vest combo on a male may appear as a similar shirt–bodice combo on a female.

Morrowind Race Mods

Compatibility
Skirts and pants are not mutually exclusive; you can wear both at the same time. Two clothing items, gloves and shoes, cannot be worn with their armor equivalents (gauntlets/bracers, and boots, respectively); these are the only clothing–armor incompatibilities. Only one of each item may be worn at any given time, except for rings (you can equip two).
Race Restrictions
Shoes (like boots) cannot be worn by the beast races (Khajiit and Argonian), only by the various human and elf varieties.
Enchantment Effects and Equipping
A Constant Effect item must be equipped for its effect to be active. It is not necessary to manually equip an item to use a Cast When Used enchantment it has; simply select it from Magic window, and cast in magic mode (versus weapon mode). Note that this may replace a previously equipped item of the same sort (it will definitely do so for anything but rings). If a specific item is desired to be worn most of the time, it must be re-equipped after using another item of the same sort that has replaced it as the equipped item of that type. An item with only a Constant Effect enchantment does not appear in the Magic window, so it must always be manually equipped from the Apparel or Magic panes of the Inventory window. Cast When Strikes enchantments do not apply to clothing items.
Visibility
Pants, shirts, and gloves are worn under armor. Skirts are worn over pants, greaves, and sometimes the tops of boots. Robes cover everything but large pauldrons, tips of boots/shoes, and hands of gauntlets/gloves (and of course helms and shields). Rings and belts are not visible on NPCs, nor on the player character's 'paper doll' in the inventory screen, but only as inventory icons, or as idle items on the ground or another surface.
Merchants
As with armor, if you sell to a merchant (who buys and sells clothing) any clothing item that is worth more than what they are wearing of the same type, they'll equip the better item you've sold them, and it will not be among the items they have for sale (though what they were wearing before will be).
Companions
A companion (follower) NPC with inventory sharing – namely Calvus Horatius in the Tribunal expansion – will benefit from many Constant Effect enchanted clothing items (other than those which do not pertain to such an NPC, such as Fortify Mercantile). The AddItemConsole command can be used to give such items to other followers who pre-date the expansion and do not have inventory sharing, such as Fjorgeir. Followers' AI is limited, and they will only use Cast When Used enchantments in combat, and only if the item has an offensive effect. A very useful Constant Effect is Water Breathing, especially if you do not have a good target/touch spell for this; companions will blissfully follow you underwater until they drown (you'll hear them gurgling when running out of air). If a companion has equipped a Constant Effect item and you give them another item of the same type that has a higher gold value, they will equip that new item instead, for as long as they have it in their inventory.

Amulets[edit]

NameID(s)Enchant
Common Amulet


common_amulet_01

common_amulet_02
common_amulet_03
common_amulet_04
common_amulet_05

1.021
Expensive Amulet


expensive_amulet_01

expensive_amulet_02
expensive_amulet_03

1.03015
Extravagant Sapphire Amulet
Extravagant Ruby Amulet


extravagant_amulet_01

extravagant_amulet_02

1.012060
Exquisite Amulet


exquisite_amulet_011.0240120

Belts[edit]

Note: Belts are not visible on the player or NPCs. Visibly apparent belts on characters are actually part of pants, shirts, robes, or armor.

NameID(s)Enchant
Common Belt


common_belt_01

common_belt_02
common_belt_03
common_belt_04
common_belt_05

1.021
Expensive Belt


expensive_belt_01

expensive_belt_02
expensive_belt_03

1.0105
Extravagant Belt


extravagant_belt_01

extravagant_belt_02

1.04020
Exquisite Belt


exquisite_belt_011.08040
Imperial Belt


imperial belt2.020.5
Imperial Templar Belt


templar belt2.0410
Indoril Belt


indoril_belt2.050.5

Gloves[edit]

Note: You cannot wear gloves and gauntlets or bracers at the same time.

NameID(s)Enchant
Common Left Glove
Common Right Glove


common_glove_left_01

common_glove_right_01

1.021
Expensive Left Glove
Expensive Right Glove


expensive_glove_left_01

expensive_glove_right_01

1.0105
Extravagant Left Glove
Extravagant Right Glove


extravagant_glove_left_01

extravagant_glove_right_01

1.04020

Pants[edit]

Note: May be worn with a skirt. (British English: 'trousers' are what is meant here, not 'underpants'.)

NameID(s)Enchant
Common Pants




common_pants_01

common_pants_01_a
common_pants_01_e
common_pants_01_u
common_pants_01_z
common_pants_02
common_pants_03
common_pants_03_b
common_pants_03_c
common_pants_04
common_pants_04_b
common_pants_05

2.042
Expensive Pants



expensive_pants_01

expensive_pants_01_a
expensive_pants_01_e
expensive_pants_01_u
expensive_pants_01_z
expensive_pants_02
expensive_pants_03

2.0157.5
Extravagant Pants


extravagant_pants_01

extravagant_pants_02

2.06030
Exquisite Pants


exquisite_pants_012.012060

Rings[edit]

Note: You can wear two rings at the same time. Rings are not visible on the player or NPCs.

NameID(s)Enchant
Common Ring


common_ring_01

common_ring_02
common_ring_03
common_ring_04
common_ring_05

0.121
Expensive Ring


expensive_ring_01

expensive_ring_02
expensive_ring_03

0.13015
Extravagant Ring


extravagant_ring_01

extravagant_ring_02 American truck simulator utah map.

0.112060
Exquisite Ring


exquisite_ring_01

exquisite_ring_02

0.1240120

Robes[edit]

Note: Worn over other clothes and most armor.

NameID(s)Enchant
Common Robe




common_robe_01

common_robe_02
common_robe_02_h
common_robe_02_hh
common_robe_02_r
common_robe_02_rr
common_robe_02_t
common_robe_02_tt
common_robe_03
common_robe_03_a
common_robe_03_b
common_robe_04
common_robe_05
common_robe_05_a
common_robe_05_b
common_robe_05_c

3.021
Expensive Robe


expensive_robe_01

expensive_robe_02
expensive_robe_02_a
expensive_robe_03

3.0105
Extravagant Robe


extravagant_robe_01

extravagant_robe_01_a
extravagant_robe_01_b
extravagant_robe_01_c
extravagant_robe_01_h
extravagant_robe_01_r
extravagant_robe_01_t
extravagant_robe_02

3.04020
Exquisite Robe


exquisite_robe_013.08040

Shirts[edit]

NameID(s)Enchant
Common Shirt


common_shirt_01

common_shirt_01_a
common_shirt_01_e
common_shirt_01_u
common_shirt_01_z
common_shirt_02
common_shirt_02_h
common_shirt_02_hh
common_shirt_02_r
common_shirt_02_rr
common_shirt_02_t
common_shirt_02_tt
common_shirt_03
common_shirt_03_b
common_shirt_03_c
common_shirt_04
common_shirt_04_a
common_shirt_04_b
common_shirt_04_c
common_shirt_05

2.042
Gondolier Shirtcommon_shirt_gondolier6.0610
Expensive Shirt


expensive_shirt_01

expensive_shirt_01_a
expensive_shirt_01_e
expensive_shirt_01_u
expensive_shirt_01_z
expensive_shirt_02
expensive_shirt_03

2.0157.5
Extravagant Shirt


extravagant_shirt_01

extravagant_shirt_01_h
extravagant_shirt_01_r
extravagant_shirt_01_t
extravagant_shirt_02

2.06030
Exquisite Shirt


exquisite_shirt_012.012060

Shoes[edit]

Note: You cannot wear shoes and boots at the same time. Beast races, such as Argonians and Khajiit, cannot wear either.

NameID(s)Enchant
Common Shoes


common_shoes_01

common_shoes_02
common_shoes_03
common_shoes_04
common_shoes_05

3.021
Expensive Shoes


expensive_shoes_01

expensive_shoes_02
expensive_shoes_03

3.0105
Extravagant Shoes


extravagant_shoes_01

extravagant_shoes_02

3.04020
Exquisite Shoes


exquisite_shoes_013.08040

Skirts[edit]

Note: You can wear skirts as any race or gender (males may think of them as kilts or pteruges if they like). May be worn with pants.

NameID(s)Enchant
Common Skirt


common_skirt_01

common_skirt_02
common_skirt_03
common_skirt_04
common_skirt_04_c
common_skirt_05

2.042
Expensive Skirt


expensive_skirt_01

Portrait professional activation token keygen generator. expensive_skirt_02
expensive_skirt_03

2.0157.5
Extravagant Skirt


extravagant_skirt_01

extravagant_skirt_02

2.06030
Exquisite Skirt


exquisite_skirt_012.012060
Imperial Skirt


imperial skirt_clothing2.040.5
Imperial Templar Skirt


templar skirt obj2.560.5
Retrieved from 'https://en.uesp.net/w/index.php?title=Morrowind:Base_Clothing&oldid=1973759#Imperial_Belt'




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