- Because im a khajiit, and i cant wear full helmets or boots and my walking looks weird. There's an animation mod for the running/walk for beast races. There was a mod that added open helmet versions of each helmet. And there was a mod that let you turn any boots into leggings for beast races.
- Adul and the Wonderful Leggings for Beast Races! After some years and deciding to finally do a full armor run for my beloved Argonians in Morrowind, I caved in and decided to simply try to find a Beast Race mod that gave me something simple and not too lore breaking in the realm of Boots.
Skill: Unarmored |
---|
Governing Attribute: Speed |
Specialization: Magic |
Increase: Hit By Opponent: +1.0 |
The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).
Boots for beasts? I have recently started a new khajiit and totally forgot about beast races armor limitations. I am looking for a mod called beasts for boots which apparently lets me wear boots or at least attain said boots stats.
Character Creation[edit]
The following races receive bonuses to their Unarmored skill:
- +5 bonus: Argonian
The following classes have Unarmored as a Major skill:
- Acrobat, Monk
The following classes have Unarmored as a Minor skill:
Morrowind Beast Race Boots Men
- Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter
Trainers[edit]
The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70). | Books[edit]The following books will increase your Unarmored skill: |
Skill: Unarmored |
---|
Governing Attribute: Speed |
Specialization: Magic |
Increase: Hit By Opponent: +1.0 |
The Unarmored skill lets one avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows. Those versed in this skill are better defended while wearing no armor (see Bugs).
Boots for beasts? I have recently started a new khajiit and totally forgot about beast races armor limitations. I am looking for a mod called beasts for boots which apparently lets me wear boots or at least attain said boots stats.
Character Creation[edit]
The following races receive bonuses to their Unarmored skill:
- +5 bonus: Argonian
The following classes have Unarmored as a Major skill:
- Acrobat, Monk
The following classes have Unarmored as a Minor skill:
Morrowind Beast Race Boots Men
- Agent, Archer, Barbarian, Healer, Mage, Nightblade, Scout, Witchhunter
Trainers[edit]
The Master Trainer of Unarmored is Khargol gro-Boguk at the Vacant Tower in Dagon Fel. The only other notable trainer is Caius Cosades at his house in Balmora (up to 70). | Books[edit]The following books will increase your Unarmored skill: |
Factions[edit]
The following factions include Unarmored as one of their favored skills:
Notes[edit]
- When mastered, unarmored gives an armor rating of 65. This is significantly less than what equal skill in light, medium or heavy armor can give while wearing a good set of armor. You don't need to worry about encumbrance or armor condition, but since armor can be worn with clothes (except for gloves and shoes), you will have less equipment available for enchanting. All in all, this is not the greatest skill for a power gamer, but remains useful as backup or for someone who likes to stay partially naked.
- Consider raising your Unarmored Skill above 100 with some constant effect enchantments of Fortify Skill, to reach a much higher AR. This is because the armor rating for Unarmored is Unarmored skill level2 × 0.0065 for each body part, and thus fortifying Unarmored to 200 (100 point spell from the basic max of 100) results in an armor rating of 260, comparable to Daedric.
- It may be advantageous to train your Unarmored skill if you are playing as a Beast race (especially Argonians, as they are the only race that receives a bonus to the Unarmored skill), since they are restricted from wearing a full faced helmet or boots.
Bugs[edit]
- Also worth noting is that the unarmored skill has no effect unless you are wearing at least one piece of armor. If you are completely unarmored, the game treats your armor rating as zero, not the value that is shown in the inventory window. Bound Gloves for example would work to counter the bug.
- This bug is fixed by the Morrowind Code Patch.
- This bug appears to only affect the player character, not unarmored NPCs, including followers.
|
Below is general information on clothing (including jewelry, excluding armor) in Morrowind, followed by a list of all base, unenchanted clothing items in the main game (see also Tribunal:Base Clothing and Bloodmoon:Base Clothing for such items provided by the expansions).
- Enchant Point Values
- The Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The Construction Set uses these values times ten for increased precision.
- Gold-to-Enchant Ratio
- As a rule of thumb, the gold value of clothing is twice its Enchant points. Exceptions are the Imperial Templar Belt and Gondolier Shirt (underpriced for their enchantability, which is slightly above Expensive level), and the Imperial Belt, Indoril Belt, Imperial Skirt, and Imperial Templar Skirt (all over-priced, with 0.5 enchantment points, which should have translated to a value of 1 septim).
- Gender Neutrality
- Most clothing, like armor, in the game can be worn by either gender, though the meshes of some are clearly designed for one gender or the other and will look funny if not on the right one (e.g. the red and black common shirt looks distorted on a woman). Some of the items have highly distinct meshes for each gender; for example, a shirt that visibly is a shirt–vest combo on a male may appear as a similar shirt–bodice combo on a female.
Morrowind Race Mods
- Compatibility
- Skirts and pants are not mutually exclusive; you can wear both at the same time. Two clothing items, gloves and shoes, cannot be worn with their armor equivalents (gauntlets/bracers, and boots, respectively); these are the only clothing–armor incompatibilities. Only one of each item may be worn at any given time, except for rings (you can equip two).
- Race Restrictions
- Shoes (like boots) cannot be worn by the beast races (Khajiit and Argonian), only by the various human and elf varieties.
- Enchantment Effects and Equipping
- A Constant Effect item must be equipped for its effect to be active. It is not necessary to manually equip an item to use a Cast When Used enchantment it has; simply select it from Magic window, and cast in magic mode (versus weapon mode). Note that this may replace a previously equipped item of the same sort (it will definitely do so for anything but rings). If a specific item is desired to be worn most of the time, it must be re-equipped after using another item of the same sort that has replaced it as the equipped item of that type. An item with only a Constant Effect enchantment does not appear in the Magic window, so it must always be manually equipped from the Apparel or Magic panes of the Inventory window. Cast When Strikes enchantments do not apply to clothing items.
- Visibility
- Pants, shirts, and gloves are worn under armor. Skirts are worn over pants, greaves, and sometimes the tops of boots. Robes cover everything but large pauldrons, tips of boots/shoes, and hands of gauntlets/gloves (and of course helms and shields). Rings and belts are not visible on NPCs, nor on the player character's 'paper doll' in the inventory screen, but only as inventory icons, or as idle items on the ground or another surface.
- Merchants
- As with armor, if you sell to a merchant (who buys and sells clothing) any clothing item that is worth more than what they are wearing of the same type, they'll equip the better item you've sold them, and it will not be among the items they have for sale (though what they were wearing before will be).
- Companions
- A companion (follower) NPC with inventory sharing – namely Calvus Horatius in the Tribunal expansion – will benefit from many Constant Effect enchanted clothing items (other than those which do not pertain to such an NPC, such as Fortify Mercantile). The
AddItem
Console command can be used to give such items to other followers who pre-date the expansion and do not have inventory sharing, such as Fjorgeir. Followers' AI is limited, and they will only use Cast When Used enchantments in combat, and only if the item has an offensive effect. A very useful Constant Effect is Water Breathing, especially if you do not have a good target/touch spell for this; companions will blissfully follow you underwater until they drown (you'll hear them gurgling when running out of air). If a companion has equipped a Constant Effect item and you give them another item of the same type that has a higher gold value, they will equip that new item instead, for as long as they have it in their inventory.
Amulets[edit]
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Amulet | common_amulet_01 common_amulet_02 | 1.0 | 2 | 1 |
Expensive Amulet | expensive_amulet_01 expensive_amulet_02 | 1.0 | 30 | 15 |
Extravagant Sapphire Amulet Extravagant Ruby Amulet | extravagant_amulet_01 extravagant_amulet_02 | 1.0 | 120 | 60 |
Exquisite Amulet | exquisite_amulet_01 | 1.0 | 240 | 120 |
Belts[edit]
Note: Belts are not visible on the player or NPCs. Visibly apparent belts on characters are actually part of pants, shirts, robes, or armor.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Belt | common_belt_01 common_belt_02 | 1.0 | 2 | 1 |
Expensive Belt | expensive_belt_01 expensive_belt_02 | 1.0 | 10 | 5 |
Extravagant Belt | extravagant_belt_01 extravagant_belt_02 | 1.0 | 40 | 20 |
Exquisite Belt | exquisite_belt_01 | 1.0 | 80 | 40 |
Imperial Belt | imperial belt | 2.0 | 2 | 0.5 |
Imperial Templar Belt | templar belt | 2.0 | 4 | 10 |
Indoril Belt | indoril_belt | 2.0 | 5 | 0.5 |
Gloves[edit]
Note: You cannot wear gloves and gauntlets or bracers at the same time.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Left Glove Common Right Glove | common_glove_left_01 common_glove_right_01 | 1.0 | 2 | 1 |
Expensive Left Glove Expensive Right Glove | expensive_glove_left_01 expensive_glove_right_01 | 1.0 | 10 | 5 |
Extravagant Left Glove Extravagant Right Glove | extravagant_glove_left_01 extravagant_glove_right_01 | 1.0 | 40 | 20 |
Pants[edit]
Note: May be worn with a skirt. (British English: 'trousers' are what is meant here, not 'underpants'.)
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Pants | common_pants_01 common_pants_01_a | 2.0 | 4 | 2 |
Expensive Pants | expensive_pants_01 expensive_pants_01_a | 2.0 | 15 | 7.5 |
Extravagant Pants | extravagant_pants_01 extravagant_pants_02 | 2.0 | 60 | 30 |
Exquisite Pants | exquisite_pants_01 | 2.0 | 120 | 60 |
Rings[edit]
Note: You can wear two rings at the same time. Rings are not visible on the player or NPCs.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Ring | common_ring_01 common_ring_02 | 0.1 | 2 | 1 |
Expensive Ring | expensive_ring_01 expensive_ring_02 | 0.1 | 30 | 15 |
Extravagant Ring | extravagant_ring_01 extravagant_ring_02 American truck simulator utah map. | 0.1 | 120 | 60 |
Exquisite Ring | exquisite_ring_01 exquisite_ring_02 | 0.1 | 240 | 120 |
Robes[edit]
Note: Worn over other clothes and most armor.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Robe | common_robe_01 common_robe_02 | 3.0 | 2 | 1 |
Expensive Robe | expensive_robe_01 expensive_robe_02 | 3.0 | 10 | 5 |
Extravagant Robe | extravagant_robe_01 extravagant_robe_01_a | 3.0 | 40 | 20 |
Exquisite Robe | exquisite_robe_01 | 3.0 | 80 | 40 |
Shirts[edit]
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Shirt | common_shirt_01 common_shirt_01_a | 2.0 | 4 | 2 |
Gondolier Shirt | common_shirt_gondolier | 6.0 | 6 | 10 |
Expensive Shirt | expensive_shirt_01 expensive_shirt_01_a | 2.0 | 15 | 7.5 |
Extravagant Shirt | extravagant_shirt_01 extravagant_shirt_01_h | 2.0 | 60 | 30 |
Exquisite Shirt | exquisite_shirt_01 | 2.0 | 120 | 60 |
Shoes[edit]
Note: You cannot wear shoes and boots at the same time. Beast races, such as Argonians and Khajiit, cannot wear either.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Shoes | common_shoes_01 common_shoes_02 | 3.0 | 2 | 1 |
Expensive Shoes | expensive_shoes_01 expensive_shoes_02 | 3.0 | 10 | 5 |
Extravagant Shoes | extravagant_shoes_01 extravagant_shoes_02 | 3.0 | 40 | 20 |
Exquisite Shoes | exquisite_shoes_01 | 3.0 | 80 | 40 |
Skirts[edit]
Note: You can wear skirts as any race or gender (males may think of them as kilts or pteruges if they like). May be worn with pants.
Name | ID(s) | Enchant | ||
---|---|---|---|---|
Common Skirt | common_skirt_01 common_skirt_02 | 2.0 | 4 | 2 |
Expensive Skirt | expensive_skirt_01 Portrait professional activation token keygen generator. expensive_skirt_02 | 2.0 | 15 | 7.5 |
Extravagant Skirt | extravagant_skirt_01 extravagant_skirt_02 | 2.0 | 60 | 30 |
Exquisite Skirt | exquisite_skirt_01 | 2.0 | 120 | 60 |
Imperial Skirt | imperial skirt_clothing | 2.0 | 4 | 0.5 |
Imperial Templar Skirt | templar skirt obj | 2.5 | 6 | 0.5 |